A dark open world of fantasy awaits you.
The next generation of solo text-based roleplaying games.
- No download
- No ads
- 90 minute demo
From the players
Tidefall is by far the best text based RPG I've ever played
I just died? I've never died in a text game before! Damn you, 5 stars.
I love the music. It's soothing but eerie as well...
Tidefall is a masterpiece of atmosphere attached to an alpha.
Y'know the 'This is the dark souls of..'? Tidefall's that for text RPG's.
The story
Bearing the Storm’s mark
You wash ashore alive but changed, bearing the Storm’s mark. A power, a curse or perhaps both.
For fifty years, the Storm has held the island Tidefall captive. Madness or worse awaits those who brave its waters.
A kingdom crumbles. New factions rise. Beneath them, ancient powers stir. Forge your alliances.
Unearth forgotten truths. Will you break the Storm’s hold or claim its power for yourself?

Forge your own path
Write anything to confront challenging bosses and puzzles however you like.
Play your way
With unlimited options you can be a farmer, a merchant, a rogue and so much more, in a truly living open world. The choice is yours.

Play your way
The Cult Leader
Across Tidefall, blue-robed pilgrims worship the very Storm that imprisons them, and a convincing voice can turn fear into devotion. Gather your faithful at Stormpoint, preach the coming reckoning, and give them something worth believing in before the Black Keep sends soldiers to silence you.

Play your way
The Merchant Prince
In Sarnath, the Molten Chalice and Hearthstone guilds control the trades that keep the Southern Provinces standing. Build your fortune among licences, supply contracts and powerful rivals, until the people who once refused you an audience cannot afford to lose your business.

Play your way
The Smuggler
Along Ebstone’s coast, wrecked cargo becomes contraband and the Smugglers’ Circle turns it into coin. Find a buyer, earn a few dangerous friendships, and get your goods past the people who believe everything valuable belongs to the Black Keep.

Play your way
The Monster Hunter
Deep in Welkenbare Quarry, a vast lindwyrm of mist and shadow coils through the darkness, its breath draining the life from anyone who strays too close. Descend into the Mistwell and face what the Storm has left behind, where even death has failed to put a monster to rest.

Play your way
The Bounty Hunter
Ebstone’s noticeboard offers twice as much for the deserter Garron alive as for his head. Follow the rumours, bargain with informants, and decide how much trouble you’re willing to bring back breathing.

Play your way
The Maelweaver
A Maelweaver’s words can bend perception, beguile an enemy and make certainty unravel. Practise a craft the Order of Divinity struggles to police, but every reality you twist can cost you a little of your own.

Play your way
The Wreck Diver
Shipbreaker Coast is littered with vessels the Storm has broken, from the salt-bleached Dark Maren to the flooded remains of the Sunken Vow. Follow a mast beneath the water, squeeze through the wreckage, and weigh every discovery against the breath you have left.

Play your way
The Hedge Witch
Around Ebstone, rumours of the Coven-at-the-Ebb linger wherever cunning women sell their charms and remedies. Follow the old ways through bog and moonlit hillside, earning the trust of people who need your help but might fear where it comes from.

Play your way
The Tomb Robber
Something sings beneath the abandoned workings of Chaindeep Mine, carrying through flooded passages where the miners no longer dare to tread. Follow it with a lantern and an empty pack, and decide what you’re willing to disturb for a fortune no living owner will claim.

Play your way
The Siege Breaker
At Fort Globurn, the Sarnath Army keeps throwing soldiers against a Palemen stronghold that refuses to fall. Enter a war already drowning in pride and find the move that ends it, before another commander spends a hundred lives proving the same point.

Play your way
The High-Stakes Gambler
At the Cloak and Dagger, dice and cards share a room with Crimson Brotherhood thugs, and winning means taking money from people accustomed to taking yours. Read the table, hold your nerve, and recognise the moment when one more hand becomes a very bad idea.

Play your way
The Kingmaker
King Aleron II sits at the head of Highwater’s Grand Council, while powerful lords pursue interests that stretch across the island. Trade favours, cultivate loyalties and make yourself indispensable to people who command armies, until your next promise can change the balance of the kingdom.

Play your way
The Tavern Keeper
In Ebstone, Rivengate Stout is the only licensed beer, while illegal applejack keeps the smugglers busy. Build a place where weary travellers find a bed, locals bring their troubles, and knowing when to stop pouring matters as much as knowing when to keep quiet.

Play your way
The Haunted Homesteader
Stonegrave Manor is advertised for sale, but even Ebstone’s council refuses to venture inside. Look past the shattered windows and stories of lights in empty rooms, and see whether you can make a home of the house the whole village fears.

Play your way
The Seeker of Lost Knowledge
The ancient Dothloden built wonders from metal, stone and living flesh, and some still crawl through the ruins beneath Sarnath. Follow their forgotten craft into the dark, where the discovery of a lifetime might be clinging to the ceiling above you.

Play your way
The Rebel
The Palemen have seized forts and choked the roads of the Sarn Valley, proving that the Black Keep’s grip can be broken. Stand against Sarnath’s rule, but choose your allies carefully when freedom fighters and highwaymen march beneath the same banner.

Play your way
The Prison Breaker
In Sarnlock Prison, the river pounds against the walls while prisoners scratch their names into stone and wait for someone to remember them. Get yourself out, or risk your freedom opening the cells of people who cannot escape without you.

Play your way
The Bargain Maker
Ebstone’s children know Wilbon of the Woods as a frightening rhyme; venture into the Ebonwood and you might find yourself addressing something that answers in living wood. Bring your sharpest wit and a secret worth trading, because ancient knowledge rarely comes at a comfortable price.

Play your way
The Detective
A wealthy merchant turns up dead in a barrel of stout while Sarnath’s locked gates trap a frightened population inside. Follow the evidence through rival guilds, hostile witnesses and official impatience, and find an answer that survives more than the first convenient arrest.

Play your way
The Courier
A simple enquiry about missing shipments landed the young messenger Iara Papers in Sarnlock’s cells. Carry words through a province of closed gates and drawn swords, where delivering a letter can demand more courage than drawing a blade.

Play your way
The Healer
Ebstone’s herbalist Mildred Stone teaches remedies to those willing to learn, while wandering healers search the hills and bogs for their ingredients. Take your skills where help is scarce, and become the person a frightened village sends for when someone might still be saved.

Play your way
The Troubadour
Tidefall’s greatest performers belong to the Most Sublime Troupe, travelling under royal patronage to gather stories and make their names. Earn the title of Troubadour and your songs might reach the court at Highwater; claim it without permission, and the penalty can be death.

Play your way
The Relic Hunter
Beneath Sarnath’s streets lie Dothloden halls older than the human kingdom, where ancient workmanship survives in the dark. Follow forgotten inscriptions into the ruins and bring something back that makes the scholars of Veloria put down their books.

Play your way
The Pit Fighter
Beneath the Ruddy Cloak, Sarnath’s gamblers crowd a sunken fighting pit while old grudges wait for another turn in the dirt. Step into the ring with bare knuckles and an empty purse, and give the people betting against you something expensive to remember.

Play your way
The Stargazer
Before the Storm hid the heavens, readings from Saint Ringal’s Eye helped shape decisions across Sarnath; now its great telescope gathers dust behind a closed door. Take up the abandoned charts and damaged instruments, and pursue the sky a whole city has stopped looking for.

Play your way
The Master Thief
The Crimson Brotherhood destroyed Sarnath’s Thieves’ Guild, but whispers of the Magpies suggest the city’s thieves have not surrendered. Make your name stealing from people powerful enough to bury the evidence, and dangerous enough to bury you with it.

Play your way
The Knight of Virtue
The Mansor once maintained ninety-nine knights; now their order has dwindled, and much of its armour lies lost across Tidefall. Follow their tradition of monster-slaying, protection and sacred duty, and decide what Mercy demands in a faith that counts punishment among its virtues.

Play your way
The Beast Liberator
Herry Biskin’s menagerie turns captured creatures into a spectacle for Sarnath’s paying crowds. Put yourself between the cages and their owners, then face the harder question of how to free something dangerous without making the crowd pay for your courage.
Explore the world of Tidefall
You are Storm Touched

FIGHTER
Enyo Kaeluma
One on one: that's how I survived the pits, just as I survived the Storm. Don't waste my time with talk.Discover Enyo Kaeluma

RANGER
Calas of Wynn
Storm or no, my arrow does not miss when I spot my target. It’s what I see in the fog that worries me.Discover Calas of Wynn

SCOUNDREL
Maelis Draven
You saw the Storm in my eyes. That’s when I took your keys. Whether I need my knife is up to you.Discover Maelis Draven

BARBARIAN
Gral The Mountain
When the red rage takes over, you cannot stop me. Neither did the Storm. Neither can I.Discover Gral The Mountain




